You can produce a great game in any tool I’ve mentioned so far. It’s always best to tailor your technical choices with scale and productivity in mind. Think about how collaborators will work with you on your product, especially artists and other coders. Clearly a lot of the advice and perspective in this article is from an individual developer making small games, not a large team creating a massive experience. Although they will all render to, most libraries are built with either 2D graphics (e.g.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |